![]() If you end up fighting alone against a Jarate-ed enemy, follow up with uncharged shots, your SMG, or the Bushwacka. Because the Sleeper deals less headshot damage, you are weaker when dueling an enemy Sniper with the default Sniper Rifle and may only damage enemies that the stock Sniper Rifle would kill outright. Apply Jarate on important targets like an overhealed Heavy, or quickly charge a full-damage bodyshot for the enemy Medic. It charges 25% faster and applies the Jarate debuff when you land a scoped shot, but its headshots only deal mini-crits (+35% damage) instead of critical hits (+200% damage). The Sydney Sleeper gains team support capabilities at the cost of headshot damage. Friendly Pyros can light your arrows on fire, allowing you to ignite enemies from far away. Keeping an arrow drawn for longer than five seconds causes the Sniper's arm to begin to shake, causing the arrow to become very inaccurate the "alternate fire" button (default: Mouse 2) uncharges the arrow to regain accuracy. Fight closer to the front lines, but stay behind teammates and take cover when possible - arrows take extra time to reload. The Huntsman cannot zoom in at all, giving you a broader battlefield view but making it difficult to target faraway enemies. The Huntsman fires relatively slow arrows, which travel in a slight arc and can still headshot. Switch positions often and keep an eye out for any enemies that try to flank you, especially Spies. Know that the deathcam reveals your location to your victim. Direct charged headshots at bulky enemies, like the Heavy or Soldier, who may be too resilient for your teammates.Įven if you stay hidden, the Sniper Rifle projects an obvious laser dot that experienced players know to avoid hide the dot around a corner or take cover as your shot charges. A charged headshot deals up to 450 damage and can kill any class that is fully overhealed and not affected by defensive buffs.Uncharged headshots, which deal 150 damage, can quickly eliminate an enemy Sniper or targets moving predictably.If you're having trouble hitting a dodging Scout's head, charge up a shot and aim for his body to kill him instantly. Charged bodyshots deal up to 150 damage.An unscoped, uncharged shot deals a solid 50 damage to a weakened foe.Additionally, headshots while zoomed are always critical hits. While zoomed in, the Sniper Rifle gradually charges to deal extra damage. The Sniper Rifle can zoom in on distant enemies and as a hitscan weapon, is perfectly accurate. If it is too high, you will have trouble aiming at more specific targets, like your enemies' heads. If it is too low, you will have difficulty tracking enemies who actively dodge. All of your primary weapons can charge to deal significant damage but rely on precise aiming, so experiment with your mouse sensitivity until you feel comfortable. ![]()
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